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Magic: The Gathering
Nowhere to Run [Duskmourn: House of Horror]
Nowhere to Run [Duskmourn: House of Horror]
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| Rarity: | Uncommon |
| #: | 111 |
| Creature Type or Sub Type: | Enchantment |
| Rules Text Contains: | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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