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Magic: The Gathering

Captive Weird [March of the Machine]

Captive Weird [March of the Machine]

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Quantity
Rarity: Uncommon
#: 49
Creature Type or Sub Type: Creature — Weird // Creature — Phyrexian Weird
P: 1/3
T: 3/3
Rules Text Contains: Defender
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Flavor: Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // The Furnace Host saw no need for such caution.
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