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Magic: The Gathering
Captive Weird [March of the Machine]
Captive Weird [March of the Machine]
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| Rarity: | Uncommon |
| #: | 49 |
| Creature Type or Sub Type: | Creature — Weird // Creature — Phyrexian Weird |
| P: | 1/3 |
| T: | 3/3 |
| Rules Text Contains: | Defender
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.) // Compleated Conjurer When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. |
| Flavor: | Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // The Furnace Host saw no need for such caution. |
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